πŸͺ™Tokenomics

The GOD Token Initial Offering (ITO) will be distributed as follows to ensure long-term sustainability and growth of the ecosystem:

Token Allocation:

  • 95% to the Reward Pool: The majority of the GOD tokens will be allocated to the Reward Pool, ensuring players are continuously rewarded for their participation, gameplay, and achievements. This pool will serve as the backbone of the game's economic model, providing tokens for missions, competitions, events, and incentives.

  • 5% for Development, Initial Payouts, Marketing, and Others: A small portion of the tokens, 5%, will be reserved for Development, Initial Payouts, Marketing, The distribution for this 5% will occur gradually and be detailed below:

Detailed Distribution Over Time:

  • 2M Tokens Burned Every Season for 4 Years: To maintain a healthy economy, 2 million tokens will be burned each season for the next 4 years. This burn mechanism reduces the total supply of tokens over time, creating scarcity and helping to increase the value of the remaining tokens. It also keeps the game’s economy balanced and deflationary.

  • 1M Tokens Distributed Each Season to the Development Pool for 6 Years: A portion of the tokens will be distributed to the Development Pool, with 1 million tokens allocated each season for 6 years. This ensures that our development team has the resources to continuously improve the game, add new features, and deliver an exceptional player experience.

  • 400K Tokens Distributed Each Season for Payouts/Marketing for 5 Years: Another 400,000 tokens will be allocated each season for marketing, partnerships, and payouts over the course of 5 years. This helps support both community engagement through contests, prizes, and partnerships, and ensures a sustainable marketing strategy to keep attracting new players to the game.

The distribution plan will continue as follows:

Form
Reward Pool
User
Burn
Tesaury
Devs

In-Game

80%

15%

5%

0%

0%

80%

0%

0%

5%

5%

90%

0%

0%

5%

5%

90%

0%

0%

5%

5%

90%

0%

0%

5%

5%

90%

0%

0%

5%

5%

90%

0%

0%

5%

5%

70%

0%

0%

15%

15%

40%

0%

0%

10%

50%

50%

0%

0%

10%

40%

80%

0%

0%

5%

15%

4%

0%

0%

0%

0%

Tresaury Income

20%

0%

0%

60%

20%

  1. Adds will be 30% of the income for the user. 25% For the reward pool. And it can vary depending on the cost per click.

  2. Seasonal chest can vary to add liquidity to the reward pool

Flowchart

Pools

  • Reward Pool: Will be divided between burning and buy back to the pool. The burning amount it's calculated automatically (5% each season of player in-game spend)

  • Tesaury Pool: This is a small part of the Game revenue. Will be in WAX for extreme case uses. This also will be used to generate pasive incomes.The use will be for this cases:

    • Airdrops and Giveaways

    • Marketing Campaing

    • Buying back the token (and burning)

    • CEX listing

  • Dev Pool: This will be saved and we will only use the exact amount that we need. The rest will be in saved platforms to generate pasive incomes, and if needed add liquidity to the token or use it for marketing.

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