πͺTokenomics
The GOD token initial offering will be distributed to:
90% Reward Pool
10% Development, Initial Pay-outs, Marketing and others
After the game starts, this will be the distribution:
Form | Reward Pool | Tesaury | Devs |
---|---|---|---|
In-Game | 95% | 3% | 2% |
80% | 10% | 10% | |
| 80% | 10% | 10% |
50% | 10% | 40% | |
70% | 15% | 15% | |
3% | 1% | 0% | |
| 4% | 0% | 4% |
40% | 20% | 40% |
Tavern will be added in Q3 (see roadmap)
Adds will be 30% of the income for the user. 25% For the reward pool. And it can vary depending on the cost per click.
Seasonal chest can vary to add liquidity to the reward pool
Marketplace in-game will be added after Q4 (see roadmap)
All this revenues will be calculated with an automated system and deducted from the main pool to each secondary pool.
Flowchart
Pools
Reward Pool: Will be divided between burning and buy back to the pool. The burning amount it's calculated automatically (20% each season of player in-game spend)
Tesaury Pool: This is a small part of the Game revenue. Will be in WAX for extreme case uses. This also will be used to generate pasive incomes.The use will be for this cases:
Airdrops and Giveaways
Marketing Campaing (Q4)
Buying back the token (and burning)
CEX/DEX listing (Q4)
*This pool will be handled by our contability department, and secured by our development department.
Dev Pool: This will be saved and we will only use the exact amount that we need. The rest will be in saved platforms to generate pasive incomes, and if needed add liquidity to the token or use it for marketing.
Last updated